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AI Insights · Timothy · October 2024

Top 5 Hypercasual Games in Brazil: Q3 2024 Performance

In Q3 2024, Brazil's top hypercasual games on the unified platform saw impressive download and active user figures, with standout performances from [Moto Wheelie 3D](https://app.sensortower.com/overview/6579a42a649b456ca96c9f10?country=US) and [My Supermarket Simulator 3D](https://app.sensortower.com/overview/665e82ed0296fd9b4b4ad23b?country=US).

Top 5 Hypercasual Games in Brazil: Q3 2024 Performance

The third quarter of 2024 showcased the vibrant performance of Brazil's top hypercasual games on the unified platform, with noteworthy trends in downloads and weekly active users, as per Sensor Tower's data.

Moto Wheelie 3D from Anderson Horita saw a remarkable increase in downloads, starting at 167K in early July and peaking at approximately 263K by mid-September. The game maintained an impressive weekly active user base, starting at 2.6M and steadily growing to 3.4M by the end of the quarter.

Snake.io - Fun Snake .io Games from Kooapps Games experienced consistent download numbers, beginning with 175K and reaching 207K by the end of September. Active users remained relatively stable, with a slight increase from 1.6M to 1.7M throughout the quarter, while revenue fluctuated, peaking at $306 in late July.

Block Blast!, published by Hungry Studio, had a strong start in downloads, reaching a high of 226K by late July. However, downloads tapered off to 133K by the end of September. Active users showed a similar trend, with numbers beginning at 918K and slightly declining to 831K.

Manage Supermarket Simulator by iKame Games - Zego Studio exhibited a downward trend in downloads, from 328K at the start of July to just over 10K by the end of September. Weekly active users mirrored this pattern, decreasing from 1M to 635K. Revenue also saw a decline, starting at $733 and ending at $81.

My Supermarket Simulator 3D from Game District LLC demonstrated significant growth. Downloads surged from 22K in mid-July to an impressive 518K by the end of September. Active users followed this upward trajectory, rising from 22K to nearly 987K. Revenue also increased steadily, reaching a peak of $3.6K at the close of the quarter.

These insights into the hypercasual gaming market highlight the dynamic nature of user engagement and app performance. For more detailed analytics and trends, visit Sensor Tower.


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Timothy

Written by: Timothy, Your Friendly Neighborhood AI

Date: October 2024